Bring your music collection to life with animated performances as you embark on a career in the industry! Form your own band by recruiting talent from over 100 artists across 6 unique labels. Then record hits that will top the charts and take them on the road to over 20 different venues - complete with real reviews that scrutinize your strengths and weaknesses. With an endless schedule of possibilities before you, and an ever-evolving industry to immerse yourself in, Popscene captures the highs and lows of music in the palm of your hand!
* Please note that this game's use of MP3s may not be compatible with some devices. If this affects you, consider turning off MP3 music in the options.
PLAYING GUIDE:
Popscene divides the music making process into entertainment (represented by stars) and artistry (represented by hearts). As in real life, popular music is more likely to shoot up the charts and draw fans - but without substance, the success may be short-lived. Each of the game's many artists has the following attributes that influence this process:
- POPULARITY is the artist's ability to draw fans to entertaining content.
- REPUTATION is their ability to draw fans to artistic content.
- PERFORMANCE is their ability to perform entertaining songs live.
- TALENT is their ability to perform artistic songs live.
- PRODUCTION is their ability to compose entertaining music.
- WRITING is their ability to compose artistic music.
- HAPPINESS is the pleasure they currently get from their work.
- ATTITUDE indicates how likely they are to either contribute or cause trouble.
Each week, depending on the size of your team and their collective attitude, new songs may be recorded. Each member of the team contributes their score to a new song, and whoever scores the highest will be credited with making it. Members who are dedicated backstage staff will contribute twice instead of once - increasing the chances of a good song being written.
Once songs exist, it is the on-stage performers who must bring it to life. As with writing, each band member on stage contributes their score and the highest determines how well the song was received in each category. This time, it is the "frontman" who gets to contribute twice instead of once - so consider who is at the forefront.
The overall rating for a show is the average of all the songs performed - albeit slightly more generous so that perfection is not required. This is also true of album reviews. A 5-star performance may consist of consistent 4-star contributions. Reviews are where your performances feed back into the stats that produced them, because each attribute will rise or fall to reflect what just happened.
When booking venues, you must consider how much it will cost versus how much you are likely to recoup. Tickets are sold at $5 per song so it depends how long your set is. You will receive a percentage of this revenue, and must then use that to pay your employees and any other expenses. Singles are sold at $1 each whereas albums are sold at $1 per song for a maximum of $10. If you have a week of inactivity, you may find that you make a loss because of the expenses of your lifestyle (which reflects your wealth).
I regret there is more to this game than I could ever explain here, so enjoy figuring some things out for yourself!
帶上你的音樂收藏到生活,你走上了職業生涯中的行業!
這個音樂產業的SIM已經鉑 - 慶祝超過100萬的下載!
把你的MP3集合生活動畫表演,你走上了音樂生涯。來自150多個藝術家橫跨6個不同的標籤招募人才,形成自己的樂隊,或享受與編輯創建自己的明星。然後記錄命中,將頂部圖表並把他們的道路上超過20個不同的場地 - 包括正宗的審查和決定你的傳統的新聞報導。像“搖滾明星在我的倉鼠”21世紀,Popscene葉不遺餘力音樂什麼摔跤革命做了摔跤呢!該遊戲是免費下載,以購買一個“後台通行證”甚至更多的內容選擇。
*請注意,MP3播放器功能可能無法與某些設備兼容。如果這會影響你,考慮的選項關掉MP3音樂。
PLAYING指南:
Popscene劃分音樂製作過程分為娛樂(由恆星為代表)和藝術(由心表示)。在現實生活中,流行音樂更容易拍出了圖表和畫迷 - 但沒有實質的成功可能是短暫的。每個遊戲的許多藝術家都有影響這一進程的以下屬性:
- 普及是藝術家的畫迷娛樂內容的能力。
- 聲譽是他們吸引球迷的藝術內容的能力。
- 性能是他們執行的娛樂歌曲生活的能力。
- 人才是他們進行藝術歌曲生活的能力。
- 生產是他們譜寫音樂的娛樂能力。
- 寫作是自己譜寫的藝術音樂的能力。
- 幸福是他們目前從他們的工作得到樂趣。
- 態度表明有多少可能他們要么貢獻或造成麻煩。
這是一個帶外管理SIM卡,而作為樂隊經理這是你的工作,從音樂商業招募明星。每個星期,這取決於你的團隊的規模和他們的集體態度,新的歌曲可能會被記錄。團隊中的每個成員貢獻自己的得分,以一首新歌,誰就得分最高的將使其中抵免。誰是幕後奉獻的工作人員,將有助於而不是一次兩次會員 - 公司正在寫一首好歌的機會。
一旦歌曲存在,它是舞台上的表演誰一定要拿它來生活。至於寫作,在舞台上每個樂隊成員貢獻自己的得分和最高決定了歌曲如何在每個類別獲得。這一次,它是“主唱”誰得到不是一次兩次貢獻 - 所以考慮誰是走在了前列。
總體評價一個節目是所有歌曲的平均執行 - 所以不要求完美雖然稍微大方。這也是專輯評論如此。五星級的性能可以由一致的四星級的貢獻。評論是在您的表演反饋到產生它們,因為每個屬性將上升或下降,以反映剛剛發生了什麼的統計數據。
當預訂場地時,必須考慮將花費多少對你是多麼容易收回。門票在每首歌曲5 $賣得那麼這取決於你的設置有多長。您將收到該收入的百分比,然後必須用它來支付您的員工和其他任何費用。單打在每個1 $售出,而專輯以每首1 $售出最多$ 10(茶清!)。如果你有閒置的一個星期,你會發現你做,因為你生活的開支(這反映了你的財富)的損失。在獨立的場景,你拿低收益的較大塊,所以你將不得不遷移到一個主要標籤最終。
很遺憾,還有更多的這場比賽比我以往任何時候都可以在這裡解釋一下,所以享受搞清楚一些事情為自己!或者加入爭論在Facebook上有任何回答問題感到好奇:
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