Bases loaded, two outs in the ninth inning! If you were a baseball manager, what would you do? John McGraw? Joe McCarthy? You can also be a legendary baseball manager.
"Victory Baseball Team" is a baseball team management simulation game in which a player becomes a baseball manager to assign manage team's lineup, command orders during the games, and scout new players with collected assets.
Check your potentials as a future baseball manager with "Victory Baseball Team"!
* Features
1. Simple rules to play (You don't need to know much about baseball.)
2. 5 levels of players on their performance
3. Total 6 leagues of difficulty level
4. Baseball card system that is offered according to the team's performance and records
5. Great simulation of realistic baseball games
6. Hundreds of attractive characters and realistic motions
7. Detailed players' data on their abilities
8. Fun and interesting commentary during the games
* Command description
The game generates various situations based on each of baseball players' abilities. By selecting one of four given commands, the baseball manager can increase the probability of the best situation. The choice of the manager's command will greatly influence the result of a game.
- "Just do it yourself" (Hitter/Pitcher)
Let the player play by himself. The results depend only on a players' ability.
Tip) Use this most of the time and use other commands in only specific cases because the frequent use of other commands results in decreasing their effects.
- "Full swing, Go homer!" (Hitter)
Let the hitter take in full swing. It is more likely to hit a home run but is more likely to hit an outfield fly.
Frequent uses will increase the probability of outfield fly balls.
Tip) This is useful when you can score just by hitting an outfield fly.
- "Use a short swing for a hit" (Hitter)
It is more likely to get a hit but is more likely to be grounded out.
Frequent uses will increase the probability of a grounder.
Tip) When two outs, second base or third base loaded, it's perfect time to use this.
Tip) Slow runners may lead a double play.
-"Take till the first strike" (Hitter)
It is more likely to get an intentional walk but is more likely to be struck out.
Frequent uses will increase the probability of a strikeout.
Tip) Use this when you want to advance the bases and avoid a double play.
- "Fast ball to strike out!" (Pitcher)
It is more likely to strike out but is more likely to be hit a home run.
Frequent uses will increase the probability of a home run.
Tip) Use this when you'd rather be hit a home run than the bases are full loaded.
- "Carefully, Target to corner"(Pitcher)
It is more likely to ground out but is more likely to be get an intentional base on balls.
Frequent uses will increase the probability of a walk.
Tip) When a runner is at the first base, it's good time to use this for a double play.
- "Intentional base on balls"(Pitcher)
If you meet a power hitter and bases are loaded, it's a good strategy to him walk.
* Players ability description
- Stamina(Hitter/Pitcher) : After each inning, a certain amount of stamina decreases. A player who lost his stamina can only perform 50% of his ability.
- Power(H) : The more power is the more likely to hit a home run.
- Contact(H) : The more contact is the more likely to hit safely.
- Run(H) : The more run is the more likely to run safely to the next base.
- Mental(H) : The more mental is the more likely to draw a base on balls.
- Speed(P) : The more speed is the more likely to strike out and fly out.
- Movement(P) : The more movement is the more likely to ground out and fly out.
- Control(P) : The more control is the less likely to be drawn a base on balls.
- Mental(P) : The more mental is the less likely to be hit a home run.
全新的棒球隊管理的遊戲!
滿壘,兩出局在第九局!如果你是一個棒球經理,你會怎麼辦?約翰·麥格勞?喬·麥卡錫?你也可以是一個傳奇棒球經理。
“勝利棒球隊”是一支棒球隊經營模擬遊戲,遊戲中玩家成為一個棒球經理分配在奧運會期間管理球隊的陣容,指揮命令和偵察新玩家收集的資產。
檢查你的潛能與“勝利棒球隊”未來的棒球經理!
*特點
1,簡單的規則玩(你不需要知道很多關於棒球。)
2,5級的玩家對他們的表現
3,總計6個聯賽難度級別的
4,這是根據球隊的表現,並記錄所提供棒球卡系統
逼真的棒球比賽5。大模擬
有吸引力的字符6。數以百計和真實的動作
7,詳細玩家對自己的能力數據
8,在遊戲的樂趣和有趣的解說
*命令說明
遊戲會根據每個棒球運動員的能力的各種情況。通過選擇四個給定的命令之一,棒球經理可以提高的最好情況的概率。經理人的命令的選擇將極大地影響遊戲的結果。
- “只要自己做”(揮臂/投手)
讓玩家通過自己玩。結果只取決於一個球員的能力。
提示),請使用此的大部分時間,並使用其他命令僅在特定的情況下,因為在減少它們的影響經常使用的其他命令的結果。
- “全面展開,進入本壘打!” (擊球手)
讓打者採取全面展開。它更可能是打了一個本壘打,但更可能撞上外野飛。
頻繁的使用會增加外野飛球的概率。
提示)時,你可以通過點擊一個外野飛得分,這是很有用的。
- “使用短擺的一擊”(擊球手)
它是比較容易獲得的命中,但更可能是接地的。
頻繁使用將增加一個滾球的概率。
提示)當兩人出局,二壘或三壘加載,它是使用這個完美的時間。
尖)慢跑步者可能導致一個雙殺。
- “拿,直到第一擊”(擊球手)
它更可能得到一個故意步行,但更有可能被剔除。
頻繁的使用會增加三振的機率。
提示),當你想提前基地,並避免雙殺使用此。
- “快球擊打出去!” (投手)
它更可能是重拳出擊,但更可能是打了一個本壘打。
頻繁的使用會增加一個本壘打的概率。
提示),請使用此當你寧願打了一個本壘打比基地是滿載。
- “小心,目標壟斷”(投手)
它是更容易地出來,但更可能被弄上球故意基。
頻繁的使用會增加散步的概率。
提示)當一個亞軍是在一壘,這是很好的時間來使用這個雙殺。
- “基地故意四壞球”(投手)
如果你遇到一個力量擊球手和基地被加載,這是一個很好的策略,他走。
*玩家的能力描述
- 耐力(揮臂/投手):每局結束後,一定量的體力下降。一個球員誰失去了他的體力只能執行了他的能力50%。
- 電源(H):更多的權力是更容易打了一個本壘打。
- 聯繫(H):越接觸就越有可能安全地擊中。
- 運行(H):越跑是更容易安全地到下一個基地運行。
- 精神(H):越精神是更容易吸引上球的基地。
- 速度(P):越速度越容易剔除,並飛了出去。
- 運動(P):越運動越容易地出來,飛了出去。
- 控制(P):在多個控制是不太可能被繪製的底座上的球。
- 精神(P):在更多的心理是不太可能被打了一個本壘打。